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20242026
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cs.CV2026

HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generation

Mengge Liu, Yan Di, Gu Wang +4

Text-driven multi-human motion generation with complex interactions remains a challenging problem. Despite progress in performance, existing offline methods that generate fixed-len…

cs.CV2025

Street Gaussians without 3D Object Tracker

Ruida Zhang, Chengxi Li, Chenyangguang Zhang +5

Realistic scene reconstruction in driving scenarios poses significant challenges due to fast-moving objects. Most existing methods rely on labor-intensive manual labeling of object…

cs.CV2025

4D Gaussian Splatting SLAM

Yanyan Li, Youxu Fang, Zunjie Zhu +3

Simultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of re…

cs.CV2025

MVGSR: Multi-View Consistency Gaussian Splatting for Robust Surface Reconstruction

Chenfeng Hou, Qi Xun Yeo, Mengqi Guo +3

3D Gaussian Splatting (3DGS) has gained significant attention for its high-quality rendering capabilities, ultra-fast training, and inference speeds. However, when we apply 3DGS to…

cs.CV2024

SmileSplat: Generalizable Gaussian Splats for Unconstrained Sparse Images

Yanyan Li, Yixin Fang, Federico Tombari +1

Sparse Multi-view Images can be Learned to predict explicit radiance fields via Generalizable Gaussian Splatting approaches, which can achieve wider application prospects in real-l…

cs.CV2024

GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering

Yanyan Li, Chenyu Lyu, Yan Di +3

During the Gaussian Splatting optimization process, the scene's geometry can gradually deteriorate if its structure is not deliberately preserved, especially in non-textured region…