2 papers
cs.CV2026
Fast Converging 3D Gaussian Splatting for 1-Minute Reconstruction
Ziyu Zhang, Tianle Liu, Diantao Tu +1
We present a fast 3DGS reconstruction pipeline designed to converge within one minute, developed for the SIGGRAPH Asia 3DGS Fast Reconstruction Challenge. The challenge consists of…
cs.CV2025
Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives
Ziyu Zhang, Binbin Huang, Hanqing Jiang +3
We propose Quadratic Gaussian Splatting (QGS), a novel representation that replaces static primitives with deformable quadric surfaces (e.g., ellipse, paraboloids) to capture intri…