3 papers
cs.CG2026
Convex Hull 3D Filtering with GPU Ray Tracing and Tensor Cores
Roberto Carrasco, Enzo Meneses, Hector Ferrada +2
In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of complex geometric models under stringent time…
cs.DC2026
Advancing RT Core-Accelerated Fixed-Radius Nearest Neighbor Search
Enzo Meneses, Hugo Bec, Cristóbal A. Navarro +5
In this work we introduce three ideas that can further improve particle FRNN physics simulations running on RT Cores; i) a real-time update/rebuild ratio optimizer for the bounding…
cs.CG2025
3D POLYLLA: Polyhedral meshing algorithm based on terminal-edge regions and terminal-face regions
Sergio Salinas-Fernández, Nancy Hitschfeld-Kahler
Polylla is a polygonal mesh algorithm that generates meshes with arbitrarily shaped polygons using the concept of terminal-edge regions. Until now, Polylla has been limited to 2D m…