3 papers
cs.CG2026
Convex Hull 3D Filtering with GPU Ray Tracing and Tensor Cores
Roberto Carrasco, Enzo Meneses, Hector Ferrada +2
In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of complex geometric models under stringent time…
cs.DC2026
Ray Tracing Cores for General-Purpose Computing: A Literature Review
Enzo Meneses, Cristóbal A. Navarro, Héctor Ferrada +2
Recent research on ray tracing cores has explored repurposing these cores to solve non-graphical problems by reformulating them as geometric queries, leveraging the inherent parall…
cs.DC2026
Advancing RT Core-Accelerated Fixed-Radius Nearest Neighbor Search
Enzo Meneses, Hugo Bec, Cristóbal A. Navarro +5
In this work we introduce three ideas that can further improve particle FRNN physics simulations running on RT Cores; i) a real-time update/rebuild ratio optimizer for the bounding…