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cs.CV2026
PSGS: Text-driven Panorama Sliding Scene Generation via Gaussian Splatting
Xin Zhang, Shen Chen, Jiale Zhou +1
Generating realistic 3D scenes from text is crucial for immersive applications like VR, AR, and gaming. While text-driven approaches promise efficiency, existing methods suffer fro…
cs.CV2024
Dense Point Clouds Matter: Dust-GS for Scene Reconstruction from Sparse Viewpoints
Shan Chen, Jiale Zhou, Lei Li
3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in scene synthesis and novel view synthesis tasks. Typically, the initialization of 3D Gaussian primitives reli…
cs.CV2024
Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction
Shen Chen, Jiale Zhou, Lei Li
3D Gaussian Splatting (3DGS) has emerged as a promising approach for 3D scene representation, offering a reduction in computational overhead compared to Neural Radiance Fields (NeR…