3 papers
cs.GR2026
Mesh Splatting for End-to-end Multiview Surface Reconstruction
Ruiqi Zhang, Jiacheng Wu, Jie Chen
Surfaces are typically represented as meshes, which can be extracted from volumetric fields via meshing or optimized directly as surface parameterizations. Volumetric representatio…
cs.GR2025
Deep Inverse Shading: Consistent Albedo and Surface Detail Recovery via Generative Refinement
Jiacheng Wu, Ruiqi Zhang, Jie Chen
Reconstructing human avatars using generative priors is essential for achieving versatile and realistic avatar models. Traditional approaches often rely on volumetric representatio…
cs.CV2025
Fast and Physically-based Neural Explicit Surface for Relightable Human Avatars
Jiacheng Wu, Ruiqi Zhang, Jie Chen +1
Efficiently modeling relightable human avatars from sparse-view videos is crucial for AR/VR applications. Current methods use neural implicit representations to capture dynamic geo…