collaborators

6 papers

cs.HC2026

How Do We Evaluate Experiences in Immersive Environments?

Xiang Li, Wei He, Per Ola Kristensson

How do we evaluate experiences in immersive environments? Despite decades of research in immersive technologies such as virtual reality, the field remains fragmented. Studies rely…

cs.HC2026

LocoScooter: Designing a Stationary Scooter-Based Locomotion System for Navigation in Virtual Reality

Wei He, Xiang Li, Per Ola Kristensson +1

Virtual locomotion remains a challenge in VR, especially in space-limited environments where room-scale walking is impractical. We present LocoScooter, a low-cost, deployable locom…

cs.HC2025

Evaluating the Usability of Microgestures for Text Editing Tasks in Virtual Reality

Xiang Li, Wei He, Per Ola Kristensson

As virtual reality (VR) continues to evolve, traditional input methods such as handheld controllers and gesture systems often face challenges with precision, social accessibility,…

cs.HC2025

Bend It, Aim It, Tap It: Designing an On-Body Disambiguation Mechanism for Curve Selection in Mixed Reality

Xiang Li, Per Ola Kristensson

Object selection in Mixed Reality (MR) becomes particularly challenging in dense or occluded environments, where traditional mid-air ray-casting often leads to ambiguity and reduce…

cs.HC2025

Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality

Jindu Wang, Ke Zhou, Haoyu Ren +2

Window management in virtual reality (VR) remains a challenging task due to the spatial complexity and physical demands of current interaction methods. We introduce Handows, a palm…

cs.HC2025

Optimizing Curve-Based Selection with On-Body Surfaces in Virtual Environments

Xiang Li, Per Ola Kristensson

Virtual Reality (VR) interfaces often rely on linear ray-casting for object selection but struggle with precision in dense or occluded environments. This late-breaking work introdu…