activity
20242026
most citedTaskAudit: Detecting Functiona11ity Errors in Mobile Apps via Agentic Task Execution

1 citations · 1 across the 1 of their papers we have counts for

collaborators

7 papers

cs.HC20261 cited

TaskAudit: Detecting Functiona11ity Errors in Mobile Apps via Agentic Task Execution

Mingyuan Zhong, Xia Chen, Davin Win Kyi +3

Accessibility checkers are tools in support of accessible app development, and their use is encouraged by accessibility best practices. However, most current checkers evaluate stat…

cs.HC2025

Quantifying Locomotion Differences Between Virtual Reality Users With and Without Motor Impairments

Rachel L. Franz, Jacob O. Wobbrock

Today's virtual reality (VR) systems and environments assume that users have typical abilities, which can make VR inaccessible to people with physical impairments. However, there i…

cs.HC2025

Locability: An Ability-Based Ranking Model for Virtual Reality Locomotion Techniques

Rachel L. Franz, Jacob O. Wobbrock

There are over a hundred virtual reality (VR) locomotion techniques that exist today, with new ones being designed as VR technology evolves. The different ways of controlling locom…

cs.HC2025

A11yShape: AI-Assisted 3-D Modeling for Blind and Low-Vision Programmers

Zhuohao Jerry Zhang, Haichang Li, Chun Meng Yu +8

Building 3-D models is challenging for blind and low-vision (BLV) users due to the inherent complexity of 3-D models and the lack of support for non-visual interaction in existing…

cs.HC2025

ScreenAudit: Detecting Screen Reader Accessibility Errors in Mobile Apps Using Large Language Models

Mingyuan Zhong, Ruolin Chen, Xia Chen +2

Many mobile apps are inaccessible, thereby excluding people from their potential benefits. Existing rule-based accessibility checkers aim to mitigate these failures by identifying…

cs.HC2024

ChartA11y: Designing Accessible Touch Experiences of Visualizations with Blind Smartphone Users

Zhuohao Jerry Zhang, John R. Thompson, Aditi Shah +5

We introduce ChartA11y, an app developed to enable accessible 2-D visualizations on smartphones for blind users through a participatory and iterative design process involving 13 se…