2 papers
cs.HC2026
"Pharos Night: Crown Pursuit": An AI-Native Deck-Building and Tactical Arena Game Design Based on Multi-Agent Systems
Ting-Chen Hsu, Jueyao Liu, Yanzi Zhou +5
With advancements in generative AI technology, an increasing number of researchers have begun exploring AI-native games in which gameplay rules are directly driven by generative AI…
cs.HC2026
Designing More Engaging Serious Games to Support Students' Mental Health: A Pilot Study Based on A CBT-Informed Design Framework
Ting-Chen Hsu, Zheyuan Zhang, Ziyi Chen +2
Addressing the issues of dullness, low compliance, and lack of appeal in current digital mental health education and serious games for students and adolescents, this study proposes…