7 papers
"Pharos Night: Crown Pursuit": An AI-Native Deck-Building and Tactical Arena Game Design Based on Multi-Agent Systems
Ting-Chen Hsu, Jueyao Liu, Yanzi Zhou +5
With advancements in generative AI technology, an increasing number of researchers have begun exploring AI-native games in which gameplay rules are directly driven by generative AI…
IF:CARGO: LLM-Based Semantic Compilation for Al-Native Rule Programming Games
Ting-Chen Hsu, Lianye Zhang, Jiangxu Lin +3
This case study presents IF: CARGO, an experimental puzzle game that uses a large language model as a semantic compiler rather than an autonomous game-playing agent. Players author…
Who embraces AI in play? Exploratory modeling of player preference profiles toward game AI
Ting-Chen Hsu, Jiangxu Lin, Wenran Chen +2
Artificial intelligence is increasingly entering digital games through diverse functions. While prior work has shown that player attitudes toward game AI are strongly context-depen…
"It depends on where AI is used": Players' attitude patterns and evaluative logics toward different AI applications in digital games
Ting-Chen Hsu, Jiangxu Lin, Wenran Chen +2
As AI becomes increasingly embedded in digital games, players' attitudes de-pend not only on whether AI is used, but also on where and how it intervenes in gameplay. This study exa…
Designing More Engaging Serious Games to Support Students' Mental Health: A Pilot Study Based on A CBT-Informed Design Framework
Ting-Chen Hsu, Zheyuan Zhang, Ziyi Chen +2
Addressing the issues of dullness, low compliance, and lack of appeal in current digital mental health education and serious games for students and adolescents, this study proposes…
A Generative AI Driven Interactive Narrative Serious Game for Stress Relief and Its Randomized Controlled Pilot Study
Ting-Chen Hsu
Background: Stress has become a widespread phenomenon, and serious games are increasingly recognized as engaging tools for stress relief. However, despite the rapid advancement of…