1 citations · 3 across the 7 of their papers we have counts for
7 papers
Sketch2Human: Deep Human Generation with Disentangled Geometry and Appearance Control
Linzi Qu, Jiaxiang Shang, Hui Ye +2
Geometry- and appearance-controlled full-body human image generation is an interesting but challenging task. Existing solutions are either unconditional or dependent on coarse cond…
MonoHair: High-Fidelity Hair Modeling from a Monocular Video
Keyu Wu, Lingchen Yang, Zhiyi Kuang +6
Undoubtedly, high-fidelity 3D hair is crucial for achieving realism, artistic expression, and immersion in computer graphics. While existing 3D hair modeling methods have achieved…
CustomSketching: Sketch Concept Extraction for Sketch-based Image Synthesis and Editing
Chufeng Xiao, Hongbo Fu
Personalization techniques for large text-to-image (T2I) models allow users to incorporate new concepts from reference images. However, existing methods primarily rely on textual d…
Real-and-Present: Investigating the Use of Life-Size 2D Video Avatars in HMD-Based AR Teleconferencing
Xuanyu Wang, Weizhan Zhang, Christian Sandor +1
Augmented Reality (AR) teleconferencing allows separately located users to interact with each other in 3D through agents in their own physical environments. Existing methods levera…
GA-Sketching: Shape Modeling from Multi-View Sketching with Geometry-Aligned Deep Implicit Functions
Jie Zhou, Zhongjin Luo, Qian Yu +2
Sketch-based shape modeling aims to bridge the gap between 2D drawing and 3D modeling by providing an intuitive and accessible approach to create 3D shapes from 2D sketches. Howeve…
LPFF: A Portrait Dataset for Face Generators Across Large Poses
Yiqian Wu, Jing Zhang, Hongbo Fu +1
The creation of 2D realistic facial images and 3D face shapes using generative networks has been a hot topic in recent years. Existing face generators exhibit exceptional performan…