works on

From the 1 of 10 linked papers with an AI index.

collaborators

10 papers

cs.GR2026

RADmesh: Remesh-Aware Mesh Deformation

Nam Anh Dinh, Itai Lang, Oded Stein +1

We propose a remeshing-enhanced method for generatively deforming shapes with visual losses. It is intuitive that sufficiently drastic deformations of a mesh without changing its t…

cs.CV2026

MeshFM: 2D Features Are All You Need for 3D Shape Understanding

Jinfan Zhou, Richard Liu, Itai Lang +1

MeshFM is a feedforward framework that learns 3D shape features by distilling 2D features from visual foundation models using a two‑stage training process that requires no 3D annot…

cs.CV2026

Best Segmentation Buddies for Image-Shape Correspondence

Itai Lang, Dongwei Lyu, Dale Decatur +1

Finding correspondences is a fundamental and extensively researched problem in computer vision and graphics. In this work, we examine the underexplored task of estimating segmentat…

cs.GR2026

MeshOn: Intersection-Free Mesh-to-Mesh Composition

Hyunwoo Kim, Itai Lang, Hadar Averbuch-Elor +2

We propose MeshOn, a method that finds physically and semantically realistic compositions of two input meshes. Given an accessory, a base mesh with a user-defined target region, an…

cs.CV2026

Deep Feature Deformation Weights

Richard Liu, Itai Lang, Rana Hanocka

Handle-based mesh deformation is a classic paradigm in computer graphics which enables intuitive edits from sparse controls. Classical techniques are fast and precise, but require…

cs.GR2025

WIR3D: Visually-Informed and Geometry-Aware 3D Shape Abstraction

Richard Liu, Daniel Fu, Noah Tan +2

In this work we present WIR3D, a technique for abstracting 3D shapes through a sparse set of visually meaningful curves in 3D. We optimize the parameters of Bezier curves such that…