5 citations · 5 across the 1 of their papers we have counts for
4 papers
Deep Room Impulse Response Completion
Jackie Lin, Georg Götz, Sebastian J. Schlecht
Rendering immersive spatial audio in virtual reality (VR) and video games demands a fast and accurate generation of room impulse responses (RIRs) to recreate auditory environments…
Optimizing tiny colorless feedback delay networks
Gloria Dal Santo, Karolina Prawda, Sebastian J. Schlecht +1
A common bane of artificial reverberation algorithms is spectral coloration in the synthesized sound, typically manifesting as metallic ringing, leading to a degradation in the per…
Joint Spectrogram Separation and TDOA Estimation using Optimal Transport
Linda Fabiani, Sebastian J. Schlecht, Isabel Haasler +1
Separating sources is a common challenge in applications such as speech enhancement and telecommunications, where distinguishing between overlapping sounds helps reduce interferenc…
Fade-in Reverberation in Multi-room Environments Using the Common-Slope Model
Kyung Yun Lee, Nils Meyer-Kahlen, Georg Götz +3
In multi-room environments, modelling the sound propagation is complex due to the coupling of rooms and diverse source-receiver positions. A common scenario is when the source and…