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eess.AS2026★ 5 cited
Deep Room Impulse Response Completion
Jackie Lin, Georg Götz, Sebastian J. Schlecht
Rendering immersive spatial audio in virtual reality (VR) and video games demands a fast and accurate generation of room impulse responses (RIRs) to recreate auditory environments…
eess.AS2025
Generative Data Augmentation Challenge: Synthesis of Room Acoustics for Speaker Distance Estimation
Jackie Lin, Georg Götz, Hermes Sampedro Llopis +9
This paper describes the synthesis of the room acoustics challenge as a part of the generative data augmentation workshop at ICASSP 2025. The challenge defines a unique generative…
eess.AS2024
Fade-in Reverberation in Multi-room Environments Using the Common-Slope Model
Kyung Yun Lee, Nils Meyer-Kahlen, Georg Götz +3
In multi-room environments, modelling the sound propagation is complex due to the coupling of rooms and diverse source-receiver positions. A common scenario is when the source and…