3 citations · 3 across the 2 of their papers we have counts for
3 papers
Procedural Planetary Multi-resolution Terrain Generation for Games
Ricardo B. D. d'Oliveira, Antonio L. Apolinário
Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a ter…
Optimized Visibility Functions for Revectorization-Based Shadow Mapping
M. C. F. Macedo, A. L. Apolinário, K. A. Agüero
High-quality shadow anti-aliasing is a challenging problem in shadow mapping. Revectorization-based shadow mapping (RBSM) minimizes shadow aliasing by revectorizing the jagged shad…
Lattice Gas Cellular Automata for Computational Fluid Animation
Gilson A. Giraldi, Adilson V. Xavier, Antonio L. Apolinario +1
The past two decades showed a rapid growing of physically-based modeling of fluids for computer graphics applications. In this area, a common top down approach is to model the flui…