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20142023
most citedSynthetic Data and Artificial Neural Networks for Natural Scene Text Recognition

808 citations · 2.4k across the 21 of their papers we have counts for

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15 papers · 1 filter

cs.CV20234 cited

HoloDiffusion: Training a 3D Diffusion Model using 2D Images

Animesh Karnewar, Andrea Vedaldi, David Novotny +1

Diffusion models have emerged as the best approach for generative modeling of 2D images. Part of their success is due to the possibility of training them on millions if not billion…

cs.CV20234 cited

: Projection-Conditioned Point Cloud Diffusion for Single-Image 3D Reconstruction

Luke Melas-Kyriazi, Christian Rupprecht, Andrea Vedaldi

Reconstructing the 3D shape of an object from a single RGB image is a long-standing and highly challenging problem in computer vision. In this paper, we propose a novel method for…

cs.CV202319 cited

RealFusion: 360° Reconstruction of Any Object from a Single Image

Luke Melas-Kyriazi, Christian Rupprecht, Iro Laina +1

We consider the problem of reconstructing a full 360° photographic model of an object from a single image of it. We do so by fitting a neural radiance field to the image, but find…

cs.CV202323 cited

Text-To-4D Dynamic Scene Generation

Uriel Singer, Shelly Sheynin, Adam Polyak +8

We present MAV3D (Make-A-Video3D), a method for generating three-dimensional dynamic scenes from text descriptions. Our approach uses a 4D dynamic Neural Radiance Field (NeRF), whi…

cs.CV2021

Audio-Visual Synchronisation in the wild

Honglie Chen, Weidi Xie, Triantafyllos Afouras +3

In this paper, we consider the problem of audio-visual synchronisation applied to videos `in-the-wild' (ie of general classes beyond speech). As a new task, we identify and curate…

cs.CV201614 cited

ResearchDoom and CocoDoom: Learning Computer Vision with Games

A. Mahendran, H. Bilen, J. F. Henriques +1

In this short note we introduce ResearchDoom, an implementation of the Doom first-person shooter that can extract detailed metadata from the game. We also introduce the CocoDoom da…