4 papers
ViP-Rig: Visual-Prompted Controllable Rigging
Zihan Qin, Mingze Sun, Yifan Mao +6
ViP-Rig is a framework that lets users control 3D rigging by providing 2D visual prompts, enabling both initial skeleton creation and later editing of skeletons and skinning weight…
Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation
Zibo Zhao, Zeqiang Lai, Qingxiang Lin +71
We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-sca…
Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization
Jingfeng Guo, Jian Liu, Jinnan Chen +9
We introduce Auto-Connect, a novel approach for automatic rigging that explicitly preserves skeletal connectivity through a connectivity-preserving tokenization scheme. Unlike prev…
Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation
Biwen Lei, Yang Li, Xinhai Liu +97
The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Huny…