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Chang-Ping Hu

4 papers hereh-index 4334 citations9 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • middle author3

Across the 3 of 4 papers where every author was matched, so the position is known.

fields
  • cs.CV4

identity via Semantic Scholar / OpenAlex

collaborators

4 papers

cs.CV2026

ViP-Rig: Visual-Prompted Controllable Rigging

Zihan Qin, Mingze Sun, Yifan Mao +6

ViP-Rig is a framework that lets users control 3D rigging by providing 2D visual prompts, enabling both initial skeleton creation and later editing of skeletons and skinning weight…

cs.CV2026

Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

Zibo Zhao, Zeqiang Lai, Qingxiang Lin +71

We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-sca…

cs.CV2025

Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization

Jingfeng Guo, Jian Liu, Jinnan Chen +9

We introduce Auto-Connect, a novel approach for automatic rigging that explicitly preserves skeletal connectivity through a connectivity-preserving tokenization scheme. Unlike prev…

cs.CV2025

Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

Biwen Lei, Yang Li, Xinhai Liu +97

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Huny…

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