3 citations · 3 across the 4 of their papers we have counts for
4 papers
The Influence of Variable Frame Timing on First-Person Gaming
Devi Klein, Josef Spjut, Ben Boudaoud +1
Variable frame timing (VFT), or changes in the time intervals between discrete frame images displayed to users, deviates from our traditional conceptualization of frame rate in whi…
Toward Understanding Display Size for FPS Esports Aiming
Josef Spjut, Arjun Madhusudan, Benjamin Watson +3
Gamers use a variety of different display sizes, though for PC gaming in particular, monitors in the 24 to 27 inch size range have become most popular. Particularly popular among m…
The Esports Frontier: Rendering for Competitive Games
Josef Spjut, Arjun Madhusudan, Benjamin Watson +2
Real-time graphics is commonly thought of as anything exceeding about 30 fps, where the interactivity of the application becomes fluid enough for high rates of interaction. Inspire…
Sphynx: A Shared Instruction Cache Exporatory Study
Dong-hyeon Park, Akhil Bagaria, Fabiha Hannan +2
The Sphynx project was an exploratory study to discover what might be done to improve the heavy replication of in- structions in independent instruction caches for a massively para…