6 papers
SkinCells: Sparse Skinning using Voronoi Cells
Egor Larionov, Igor Santesteban, Hsiao-yu Chen +6
For decades, real-time skinning has been the cornerstone of character animation in visual effects and games. Despite its importance, the creation of animatable digital assets remai…
MHR: Momentum Human Rig
Aaron Ferguson, Ahmed A. A. Osman, Berta Bescos +44
We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Mo…
SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars
Forrest Iandola, Stanislav Pidhorskyi, Igor Santesteban +7
Gaussian-based human avatars have achieved an unprecedented level of visual fidelity. However, existing approaches based on high-capacity neural networks typically require a deskto…
FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images
Rong Wang, Fabian Prada, Ziyan Wang +10
We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and c…
PGC: Physics-Based Gaussian Cloth from a Single Pose
Michelle Guo, Matt Jen-Yuan Chiang, Igor Santesteban +9
We introduce a novel approach to reconstruct simulation-ready garments with intricate appearance. Despite recent advancements, existing methods often struggle to balance the need f…
Relightable Full-Body Gaussian Codec Avatars
Shaofei Wang, Tomas Simon, Igor Santesteban +15
We propose Relightable Full-Body Gaussian Codec Avatars, a new approach for modeling relightable full-body avatars with fine-grained details including face and hands. The unique ch…