6 papers
PartUV: Part-Based UV Unwrapping of 3D Meshes
Zhaoning Wang, Xinyue Wei, Ruoxi Shi +3
UV unwrapping flattens 3D surfaces to 2D with minimal distortion, often requiring the complex surface to be decomposed into multiple charts. Although extensively studied, existing…
LARM: A Large Articulated-Object Reconstruction Model
Sylvia Yuan, Ruoxi Shi, Xinyue Wei +3
Modeling 3D articulated objects with realistic geometry, textures, and kinematics is essential for a wide range of applications. However, existing optimization-based reconstruction…
PaMO: Parallel Mesh Optimization for Intersection-Free Low-Poly Modeling on the GPU
Seonghun Oh, Xiaodi Yuan, Xinyue Wei +4
Reducing the triangle count in complex 3D models is a basic geometry preprocessing step in graphics pipelines such as efficient rendering and interactive editing. However, most exi…
3D-Adapter: Geometry-Consistent Multi-View Diffusion for High-Quality 3D Generation
Hansheng Chen, Bokui Shen, Yulin Liu +7
Multi-view image diffusion models have significantly advanced open-domain 3D object generation. However, most existing models rely on 2D network architectures that lack inherent 3D…
MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction Model
Minghua Liu, Chong Zeng, Xinyue Wei +9
Open-world 3D reconstruction models have recently garnered significant attention. However, without sufficient 3D inductive bias, existing methods typically entail expensive trainin…
SpaRP: Fast 3D Object Reconstruction and Pose Estimation from Sparse Views
Chao Xu, Ang Li, Linghao Chen +4
Open-world 3D generation has recently attracted considerable attention. While many single-image-to-3D methods have yielded visually appealing outcomes, they often lack sufficient c…