5 papers
PartUV: Part-Based UV Unwrapping of 3D Meshes
Zhaoning Wang, Xinyue Wei, Ruoxi Shi +3
UV unwrapping flattens 3D surfaces to 2D with minimal distortion, often requiring the complex surface to be decomposed into multiple charts. Although extensively studied, existing…
LARM: A Large Articulated-Object Reconstruction Model
Sylvia Yuan, Ruoxi Shi, Xinyue Wei +3
Modeling 3D articulated objects with realistic geometry, textures, and kinematics is essential for a wide range of applications. However, existing optimization-based reconstruction…
FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusion
Chuhao Chen, Isabella Liu, Xinyue Wei +2
Articulated 3D objects are central to many applications in robotics, AR/VR, and animation. Recent approaches to modeling such objects either rely on optimization-based reconstructi…
PaMO: Parallel Mesh Optimization for Intersection-Free Low-Poly Modeling on the GPU
Seonghun Oh, Xiaodi Yuan, Xinyue Wei +4
Reducing the triangle count in complex 3D models is a basic geometry preprocessing step in graphics pipelines such as efficient rendering and interactive editing. However, most exi…
MeshLRM: Large Reconstruction Model for High-Quality Meshes
Xinyue Wei, Kai Zhang, Sai Bi +6
We propose MeshLRM, a novel LRM-based approach that can reconstruct a high-quality mesh from merely four input images in less than one second. Different from previous large reconst…