collaborators

5 papers

cs.GR2026

A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memory

Felix Windisch, Thomas Köhler, Lukas Radl +4

Gaussian Splatting has emerged as a high-performance technique for novel view synthesis, enabling real-time rendering and high-quality reconstruction of small scenes. However, scal…

cs.GR2026

DreamAnywhere: Object-Centric Panoramic 3D Scene Generation

Edoardo Alberto Dominici, Jozef Hladky, Floor Verhoeven +9

Recent advances in text-to-3D scene generation have demonstrated significant potential to transform content creation across multiple industries. Although the research community has…

cs.GR2026

Real-time Rendering with a Neural Irradiance Volume

Arno Coomans, Giacomo Nazzaro, Edoardo A. Dominici +4

Rendering diffuse global illumination in real-time is often approximated by pre-computing and storing irradiance in a 3D grid of probes. As long as most of the scene remains static…

cs.GR2025

SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction

Lukas Radl, Felix Windisch, Thomas Deixelberger +4

Recent advances in 3D Gaussian representations have significantly improved the quality and efficiency of image-based scene reconstruction. Their explicit nature facilitates real-ti…

cs.GR2025

NeuralPVS: Learned Estimation of Potentially Visible Sets

Xiangyu Wang, Thomas Köhler, Jun Lin Qiu +3

Real-time visibility determination in expansive or dynamically changing environments has long posed a significant challenge in computer graphics. Existing techniques are computatio…