4 papers
MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing
Cong Wang, Di Kang, He-Yi Sun +4
Creating high-fidelity head avatars from multi-view videos is a core issue for many AR/VR applications. However, existing methods usually struggle to obtain high-quality renderings…
Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar
Cong Wang, Di Kang, Yan-Pei Cao +3
Rendering photorealistic and dynamically moving human heads is crucial for ensuring a pleasant and immersive experience in AR/VR and video conferencing applications. However, exist…
WIPES: Wavelet-based Visual Primitives
Wenhao Zhang, Hao Zhu, Delong Wu +4
Pursuing a continuous visual representation that offers flexible frequency modulation and fast rendering speed has recently garnered increasing attention in the fields of 3D vision…
DAGSM: Disentangled Avatar Generation with GS-enhanced Mesh
Jingyu Zhuang, Di Kang, Linchao Bao +2
Text-driven avatar generation has gained significant attention owing to its convenience. However, existing methods typically model the human body with all garments as a single 3D m…