10 papers · 1 filter
SAMa: Material-aware 3D Selection and Segmentation
Michael Fischer, Iliyan Georgiev, Thibault Groueix +3
Decomposing 3D assets into material parts is a common task for artists, yet remains a highly manual process. In this work, we introduce Select Any Material (SAMa), a material selec…
Seeing Through Clutter: Structured 3D Scene Reconstruction via Iterative Object Removal
Rio Aguina-Kang, Kevin James Blackburn-Matzen, Thibault Groueix +2
We present SeeingThroughClutter, a method for reconstructing structured 3D representations from single images by segmenting and modeling objects individually. Prior approaches rely…
WorldGen: From Text to Traversable and Interactive 3D Worlds
Dilin Wang, Hyunyoung Jung, Tom Monnier +22
We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descr…
Reusing Computation in Text-to-Image Diffusion for Efficient Generation of Image Sets
Dale Decatur, Thibault Groueix, Wang Yifan +3
Text-to-image diffusion models enable high-quality image generation but are computationally expensive. While prior work optimizes per-inference efficiency, we explore an orthogonal…
Pattern Analogies: Learning to Perform Programmatic Image Edits by Analogy
Aditya Ganeshan, Thibault Groueix, Paul Guerrero +3
Pattern images are everywhere in the digital and physical worlds, and tools to edit them are valuable. But editing pattern images is tricky: desired edits are often programmatic: s…
MeshUp: Multi-Target Mesh Deformation via Blended Score Distillation
Hyunwoo Kim, Itai Lang, Noam Aigerman +3
We propose MeshUp, a technique that deforms a 3D mesh towards multiple target concepts, and intuitively controls the region where each concept is expressed. Conveniently, the conce…