28 citations · 42 across the 4 of their papers we have counts for
6 papers
From Motor Control to Team Play in Simulated Humanoid Football
Siqi Liu, Guy Lever, Zhe Wang +19
Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous mus…
Real World Games Look Like Spinning Tops
Wojciech Marian Czarnecki, Gauthier Gidel, Brendan Tracey +4
This paper investigates the geometrical properties of real world games (e.g. Tic-Tac-Toe, Go, StarCraft II). We hypothesise that their geometrical structure resemble a spinning top…
Upgrading from Gaussian Processes to Student's-T Processes
Brendan D. Tracey, David H. Wolpert
Gaussian process priors are commonly used in aerospace design for performing Bayesian optimization. Nonetheless, Gaussian processes suffer two significant drawbacks: outliers are a…
Modeling Social Organizations as Communication Networks
David Wolpert, Justin Grana, Brendan Tracey +2
We identify the "organization" of a human social group as the communication network(s) within that group. We then introduce three theoretical approaches to analyzing what determine…
Reducing the error of Monte Carlo Algorithms by Learning Control Variates
Brendan D. Tracey, David H. Wolpert
Monte Carlo (MC) sampling algorithms are an extremely widely-used technique to estimate expectations of functions f(x), especially in high dimensions. Control variates are a very p…
Counter-Factual Reinforcement Learning: How to Model Decision-Makers That Anticipate The Future
Ritchie Lee, David H. Wolpert, James Bono +3
This paper introduces a novel framework for modeling interacting humans in a multi-stage game. This "iterated semi network-form game" framework has the following desirable characte…