activity
20122021
most citedUpgrading from Gaussian Processes to Student's-T Processes

28 citations · 42 across the 4 of their papers we have counts for

collaborators

6 papers

cs.AI202112 cited

From Motor Control to Team Play in Simulated Humanoid Football

Siqi Liu, Guy Lever, Zhe Wang +19

Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous mus…

cs.LG2020

Real World Games Look Like Spinning Tops

Wojciech Marian Czarnecki, Gauthier Gidel, Brendan Tracey +4

This paper investigates the geometrical properties of real world games (e.g. Tic-Tac-Toe, Go, StarCraft II). We hypothesise that their geometrical structure resemble a spinning top…

stat.ML201828 cited

Upgrading from Gaussian Processes to Student's-T Processes

Brendan D. Tracey, David H. Wolpert

Gaussian process priors are commonly used in aerospace design for performing Bayesian optimization. Nonetheless, Gaussian processes suffer two significant drawbacks: outliers are a…

cs.SI2017

Modeling Social Organizations as Communication Networks

David Wolpert, Justin Grana, Brendan Tracey +2

We identify the "organization" of a human social group as the communication network(s) within that group. We then introduce three theoretical approaches to analyzing what determine…

stat.ML2016

Reducing the error of Monte Carlo Algorithms by Learning Control Variates

Brendan D. Tracey, David H. Wolpert

Monte Carlo (MC) sampling algorithms are an extremely widely-used technique to estimate expectations of functions f(x), especially in high dimensions. Control variates are a very p…

cs.MA20122 cited

Counter-Factual Reinforcement Learning: How to Model Decision-Makers That Anticipate The Future

Ritchie Lee, David H. Wolpert, James Bono +3

This paper introduces a novel framework for modeling interacting humans in a multi-stage game. This "iterated semi network-form game" framework has the following desirable characte…