2 papers
cs.HC2026
How Well Can 3D Accessibility Guidelines Support XR Development? An Interview Study with XR Practitioners in Industry
Daniel Killough, Tiger F. Ji, Kexin Zhang +4
While accessibility (a11y) guidelines exist for 3D games and virtual worlds, their applicability to extended reality (XR)'s unique interaction paradigms (e.g., spatial tracking, ki…
cs.HC2025
XR for All: Understanding Developers' Perspectives on Accessibility Integration in Extended Reality
Daniel Killough, Tiger F. Ji, Kexin Zhang +4
As immersive technologies enable unique, multimodal interaction methods, developers must also use tailored methods to support user accessibility, distinct from traditional software…