4 papers
Robo-Saber: Generating and Simulating Virtual Reality Players
Nam Hee Kim, Jingjing May Liu, Jaakko Lehtinen +3
We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in-game objec…
Reflection at Design Actualization (RDA) : A Tool and Process For Research Through Game Design
Prabhav Bhatnagar, Jianheng He, Shamit Ahmed +2
There is a growing interest in researching game design processes, artifacts and culture through active game design. Tools and processes to support these attempts are limited, espec…
LLMCode: Evaluating and Enhancing Researcher-AI Alignment in Qualitative Analysis
Joel Oksanen, Andrés Lucero, Perttu Hämäläinen
The use of large language models (LLMs) in qualitative analysis offers enhanced efficiency but raises questions about their alignment with the contextual nature of research for des…
SIM2VR: Towards Automated Biomechanical Testing in VR
Florian Fischer, Aleksi Ikkala, Markus Klar +6
Automated biomechanical testing has great potential for the development of VR applications, as initial insights into user behaviour can be gained in silico early in the design proc…