2 papers
cs.AI2026
How Far Can We Go with Pixels Alone? A Pilot Study on Screen-Only Navigation in Commercial 3D ARPGs
Kaijie Xu, Mustafa Bugti, Clark Verbrugge
Modern 3D game levels rely heavily on visual guidance, yet the navigability of level layouts remains difficult to quantify. Prior work either simulates play in simplified environme…
cs.AI2025
Learning Dark Souls Combat Through Pixel Input With Neuroevolution
Jim O'Connor, Gary B. Parker, Mustafa Bugti
This paper investigates the application of Neuroevolution of Augmenting Topologies (NEAT) to automate gameplay in Dark Souls, a notoriously challenging action role-playing game cha…