activity
20022026
most citedIncomplete ordering of the voter model on small-world networks

251 citations · 1.1k across the 37 of their papers we have counts for

collaborators
Showing 2016Show all

5 papers · 1 filter

physics.soc-ph2016★ 46 cited

Partner selection supported by opaque reputation promotes cooperative behavior

Valerio Capraro, Francesca Giardini, Daniele Vilone +1

Reputation plays a major role in human societies, and it has been proposed as an explanation for the evolution of cooperation. While the majority of previous studies equates reputa…

physics.soc-ph2016★ 2 cited

Reducing individuals' risk sensitiveness can promote positive and non-alarmist views about catastrophic events in an agent-based simulation

Daniele Vilone, Francesca Giardini, Mario Paolucci +1

We present a cognitive model of opinion dynamics which studies the behavior of a population of interacting individuals in the context of risk of natural disaster. In particular, we…

cs.SI2016★ 1 cited

Self-presentation and emotional contagion on Facebook: new experimental measures of profiles' emotional coherence

Andrea Guazzini, Elisa Guidi, Cristina Cecchini +3

Social Networks allow users to self-present by sharing personal contents with others which may add comments. Recent studies highlighted how the emotions expressed in a post affect…

cs.CY2016★ 1 cited

Participation and Privacy perception in virtual environments: the role of sense of community, culture and sex between Italian and Turkish

Andrea Guazzini, Ayça Saraç, Camillo Donati +3

Advancements in information and communication technologies have enhanced our possibilities to communicate worldwide, eliminating borders and making it possible to interact with peo…

physics.soc-ph2016★ 55 cited

Evolution of gossip-based indirect reciprocity on a bipartite network

Francesca Giardini, Daniele Vilone

Cooperation can be supported by indirect reciprocity via reputation.Thanks to gossip, reputations are built and circulated and humans can identify defectors and ostracise them. How…