5 papers
RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing
Kaifa Yang, Qi Yang, Yiling Xu +1
3D Gaussian Splatting (3DGS) has emerged as a leading technology for high-quality 3D scene reconstruction. However, the iterative refinement and densification process leads to the…
Standardizing Generative Face Video Compression using Supplemental Enhancement Information
Bolin Chen, Yan Ye, Jie Chen +12
This paper proposes a Generative Face Video Compression (GFVC) approach using Supplemental Enhancement Information (SEI), where a series of compact spatial and temporal representat…
3DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compression
Yuke Xing, William Gordon, Qi Yang +3
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis with high visual fidelity, but its substantial storage requirements hinder practical deployment, prompting state…
Point Cloud Compression and Objective Quality Assessment: A Survey
Yiling Xu, Yujie Zhang, Shuting Xia +6
The rapid growth of 3D point cloud data, driven by applications in autonomous driving, robotics, and immersive environments, has led to criticals demand for efficient compression a…
Textured mesh Quality Assessment using Geometry and Color Field Similarity
Kaifa Yang, Qi Yang, Zhu Li +1
Textured mesh quality assessment (TMQA) is critical for various 3D mesh applications. However, existing TMQA methods often struggle to provide accurate and robust evaluations. Moti…