2 papers
cs.CV2026
CuriGS: Curriculum-Guided Gaussian Splatting for Sparse View Synthesis
Zijian Wu, Mingfeng Jiang, Zidian Lin +5
3D Gaussian Splatting (3DGS) has recently emerged as an efficient, high-fidelity representation for real-time scene reconstruction and rendering. However, extending 3DGS to sparse-…
cs.CV2025
The Fourth Monocular Depth Estimation Challenge
Anton Obukhov, Matteo Poggi, Fabio Tosi +54
This paper presents the results of the fourth edition of the Monocular Depth Estimation Challenge (MDEC), which focuses on zero-shot generalization to the SYNS-Patches benchmark, a…