4d gaussian splatting 1diffusion models 1dynamic human modeling 1multi-view rendering 1temporal consistency 1text-to-3d generation 1
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cs.CV2026
4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans
Renlong Wu, Haoran Chen, Yuxiang Wei +3
The paper introduces 4DHumanDiff, a diffusion-based framework that directly generates 360-degree dynamic human models as 4D Gaussian Splatting representations from text prompts, el…
cs.CV2026
PhysChoreo: Physics-Controllable Video Generation with Part-Aware Semantic Grounding
Haoze Zhang, Tianyu Huang, Zichen Wan +4
While recent video generation models have achieved significant visual fidelity, they often suffer from the lack of explicit physical controllability and plausibility. To address th…