3 papers
cs.CV2026
SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens
Anindita Ghosh, Vladislav Golyanik, Taku Komura +3
Synthesizing text-driven 3D human motion within realistic scenes requires learning both semantic intent ("walk to the couch") and physical feasibility (e.g., avoiding collisions).…
cs.CV2025
A Survey on Human Interaction Motion Generation
Kewei Sui, Anindita Ghosh, Inwoo Hwang +3
Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings…
cs.CV2025
SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Prediction
Zhengyuan Li, Kai Cheng, Anindita Ghosh +3
Text-based 3D human motion editing is a critical yet challenging task in computer vision and graphics. While training-free approaches have been explored, the recent release of the…