10 citations · 10 across the 2 of their papers we have counts for
6 papers
Cloud Gaming With Foveated Graphics
Gazi Illahi, Thomas Van Gemert, Matti Siekkinen +3
Cloud gaming enables playing high end games, originally designed for PC or game console setups, on low end devices, such as net-books and smartphones, by offloading graphics render…
Cache-Aware QoE-Traffic Optimization in Mobile Edge Assisted Adaptive Video Streaming
Abbas Mehrabi, Matti Siekkinen, Antti Ylä-Jääski
Multi-access edge computing (MEC) enables placing video content at the edge of the network aiming to improve the quality of experience (QoE) of the mobile clients. Video content ca…
Latency and Throughput Characterization of Convolutional Neural Networks for Mobile Computer Vision
Jussi Hanhirova, Teemu Kämäräinen, Sipi Seppälä +3
We study performance characteristics of convolutional neural networks (CNN) for mobile computer vision systems. CNNs have proven to be a powerful and efficient approach to implemen…
Joint Optimization of QoE and Fairness Through Network Assisted Adaptive Mobile Video Streaming
Abbas Mehrabi, Matti Siekkinen, Antti Ylä-Jääski
MPEG has recently proposed Server and Network Assisted Dynamic Adaptive Streaming over HTTP (SAND-DASH) for video streaming over the Internet. In contrast to the purely client-base…
Foveated Video Streaming for Cloud Gaming
Gazi Illahi, Matti Siekkinen, Enrico Masala
Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream…
Investigating Streaming Techniques and Energy Efficiency of Mobile Video Services
Mohammad Ashraful Hoque, Matti Siekkinen, Jukka K. Nurminen +1
We report results from a measurement study of three video streaming services, YouTube, Dailymotion and Vimeo on six different smartphones. We measure and analyze the traffic and en…