5 papers
Games That Teach, Chats That Convince: Comparing Interactive and Static Formats for Persuasive Learning
Seyed Hossein Alavi, Zining Wang, Shruthi Chockkalingam +2
Interactive systems such as chatbots and games are increasingly used to persuade and educate on sustainability-related topics, yet it remains unclear how different delivery formats…
SPIKE-RL: Video-LLMs meet Bayesian Surprise
Sahithya Ravi, Aditya Chinchure, Raymond T. Ng +2
Real-world videos often show routine activities punctuated by memorable, surprising events. However, most Video-LLMs process videos by sampling frames uniformly, likely missing cri…
Black Swan: Abductive and Defeasible Video Reasoning in Unpredictable Events
Aditya Chinchure, Sahithya Ravi, Raymond Ng +3
The commonsense reasoning capabilities of vision-language models (VLMs), especially in abductive reasoning and defeasible reasoning, remain poorly understood. Most benchmarks focus…
Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game Designers
Seyed Hossein Alavi, Weijia Xu, Nebojsa Jojic +6
We introduce GamePlot, an LLM-powered assistant that supports game designers in crafting immersive narratives for turn-based games, and allows them to test these games through a co…
MCPDial: A Minecraft Persona-driven Dialogue Dataset
Seyed Hossein Alavi, Sudha Rao, Ashutosh Adhikari +7
We propose a novel approach that uses large language models (LLMs) to generate persona-driven conversations between Players and Non-Player Characters (NPC) in games. Showcasing the…