4 papers
Games That Teach, Chats That Convince: Comparing Interactive and Static Formats for Persuasive Learning
Seyed Hossein Alavi, Zining Wang, Shruthi Chockkalingam +2
Interactive systems such as chatbots and games are increasingly used to persuade and educate on sustainability-related topics, yet it remains unclear how different delivery formats…
Bridging Information Gaps with Comprehensive Answers: Improving the Diversity and Informativeness of Follow-Up Questions
Zhe Liu, Taekyu Kang, Haoyu Wang +2
Generating diverse follow-up questions that uncover missing information remains challenging for conversational agents, particularly when they run on small, locally hosted models. T…
Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game Designers
Seyed Hossein Alavi, Weijia Xu, Nebojsa Jojic +6
We introduce GamePlot, an LLM-powered assistant that supports game designers in crafting immersive narratives for turn-based games, and allows them to test these games through a co…
MCPDial: A Minecraft Persona-driven Dialogue Dataset
Seyed Hossein Alavi, Sudha Rao, Ashutosh Adhikari +7
We propose a novel approach that uses large language models (LLMs) to generate persona-driven conversations between Players and Non-Player Characters (NPC) in games. Showcasing the…