activity
20122023
most citedLearning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling

1.6k citations · 9.7k across the 222 of their papers we have counts for

collaborators
Showing 2020Show all

34 papers · 1 filter

cs.CV2020★ 10 cited

Object-Centric Diagnosis of Visual Reasoning

Jianwei Yang, Jiayuan Mao, Jiajun Wu +4

When answering questions about an image, it not only needs knowing what -- understanding the fine-grained contents (e.g., objects, relationships) in the image, but also telling why…

cs.PL2020★ 3 cited

Representing Partial Programs with Blended Abstract Semantics

Maxwell Nye, Yewen Pu, Matthew Bowers +3

Synthesizing programs from examples requires searching over a vast, combinatorial space of possible programs. In this search process, a key challenge is representing the behavior o…

cs.LG2020

Augmenting Policy Learning with Routines Discovered from a Single Demonstration

Zelin Zhao, Chuang Gan, Jiajun Wu +2

Humans can abstract prior knowledge from very little data and use it to boost skill learning. In this paper, we propose routine-augmented policy learning (RAPL), which discovers ro…

cs.CV2020★ 11 cited

Neural Radiance Flow for 4D View Synthesis and Video Processing

Yilun Du, Yinan Zhang, Hong-Xing Yu +2

We present a method, Neural Radiance Flow (NeRFlow),to learn a 4D spatial-temporal representation of a dynamic scene from a set of RGB images. Key to our approach is the use of a n…

cs.LG2020★ 28 cited

Improved Contrastive Divergence Training of Energy Based Models

Yilun Du, Shuang Li, Joshua Tenenbaum +1

Contrastive divergence is a popular method of training energy-based models, but is known to have difficulties with training stability. We propose an adaptation to improve contrasti…

cs.CV2020★ 5 cited

Multi-Plane Program Induction with 3D Box Priors

Yikai Li, Jiayuan Mao, Xiuming Zhang +4

We consider two important aspects in understanding and editing images: modeling regular, program-like texture or patterns in 2D planes, and 3D posing of these planes in the scene.…

cs.RO2020★ 7 cited

A Long Horizon Planning Framework for Manipulating Rigid Pointcloud Objects

Anthony Simeonov, Yilun Du, Beomjoon Kim +4

We present a framework for solving long-horizon planning problems involving manipulation of rigid objects that operates directly from a point-cloud observation, i.e. without prior…

cs.CV2020

Building 3D Morphable Models from a Single Scan

Skylar Sutherland, Bernhard Egger, Joshua Tenenbaum

We propose a method for constructing generative models of 3D objects from a single 3D mesh. Our method produces a 3D morphable model that represents shape and albedo in terms of Ga…

cs.LG2020★ 1 cited

Data-Efficient Learning for Complex and Real-Time Physical Problem Solving using Augmented Simulation

Kei Ota, Devesh K. Jha, Diego Romeres +7

Humans quickly solve tasks in novel systems with complex dynamics, without requiring much interaction. While deep reinforcement learning algorithms have achieved tremendous success…

stat.ML2020★ 3 cited

Improving the Reconstruction of Disentangled Representation Learners via Multi-Stage Modeling

Akash Srivastava, Yamini Bansal, Yukun Ding +15

Current autoencoder-based disentangled representation learning methods achieve disentanglement by penalizing the (aggregate) posterior to encourage statistical independence of the…

cs.AI2020★ 42 cited

Watch-And-Help: A Challenge for Social Perception and Human-AI Collaboration

Xavier Puig, Tianmin Shu, Shuang Li +5

In this paper, we introduce Watch-And-Help (WAH), a challenge for testing social intelligence in agents. In WAH, an AI agent needs to help a human-like agent perform a complex hous…

cs.LG2020★ 2 cited

Planning with Learned Object Importance in Large Problem Instances using Graph Neural Networks

Tom Silver, Rohan Chitnis, Aidan Curtis +3

Real-world planning problems often involve hundreds or even thousands of objects, straining the limits of modern planners. In this work, we address this challenge by learning to pr…

cs.AI2020★ 15 cited

Learning abstract structure for drawing by efficient motor program induction

Lucas Y. Tian, Kevin Ellis, Marta Kryven +1

Humans flexibly solve new problems that differ qualitatively from those they were trained on. This ability to generalize is supported by learned concepts that capture structure com…

cs.CV2020

Noisy Agents: Self-supervised Exploration by Predicting Auditory Events

Chuang Gan, Xiaoyu Chen, Phillip Isola +2

Humans integrate multiple sensory modalities (e.g. visual and audio) to build a causal understanding of the physical world. In this work, we propose a novel type of intrinsic motiv…

cs.CV2020★ 1 cited

End-to-End Optimization of Scene Layout

Andrew Luo, Zhoutong Zhang, Jiajun Wu +1

We propose an end-to-end variational generative model for scene layout synthesis conditioned on scene graphs. Unlike unconditional scene layout generation, we use scene graphs as a…

cs.AI2020★ 4 cited

Learning to learn generative programs with Memoised Wake-Sleep

Luke B. Hewitt, Tuan Anh Le, Joshua B. Tenenbaum

We study a class of neuro-symbolic generative models in which neural networks are used both for inference and as priors over symbolic, data-generating programs. As generative model…

cs.CV2020★ 10 cited

Foley Music: Learning to Generate Music from Videos

Chuang Gan, Deng Huang, Peihao Chen +2

In this paper, we introduce Foley Music, a system that can synthesize plausible music for a silent video clip about people playing musical instruments. We first identify two key in…

cs.CV2020★ 11 cited

Unsupervised Discovery of 3D Physical Objects from Video

Yilun Du, Kevin Smith, Tomer Ulman +2

We study the problem of unsupervised physical object discovery. While existing frameworks aim to decompose scenes into 2D segments based off each object's appearance, we explore ho…

cs.AI2020★ 5 cited

Program Synthesis with Pragmatic Communication

Yewen Pu, Kevin Ellis, Marta Kryven +2

Program synthesis techniques construct or infer programs from user-provided specifications, such as input-output examples. Yet most specifications, especially those given by end-us…

cs.CV2020★ 127 cited

ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation

Chuang Gan, Jeremy Schwartz, Seth Alter +21

We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. TDW enables simulation of high-fidelity sensory data and physical interactions between m…

cs.CV2020★ 1 cited

Perspective Plane Program Induction from a Single Image

Yikai Li, Jiayuan Mao, Xiuming Zhang +3

We study the inverse graphics problem of inferring a holistic representation for natural images. Given an input image, our goal is to induce a neuro-symbolic, program-like represen…

cs.CV2020★ 43 cited

Learning Physical Graph Representations from Visual Scenes

Daniel M. Bear, Chaofei Fan, Damian Mrowca +8

Convolutional Neural Networks (CNNs) have proved exceptional at learning representations for visual object categorization. However, CNNs do not explicitly encode objects, parts, an…

cs.AI2020★ 35 cited

DreamCoder: Growing generalizable, interpretable knowledge with wake-sleep Bayesian program learning

Kevin Ellis, Catherine Wong, Maxwell Nye +6

Expert problem-solving is driven by powerful languages for thinking about problems and their solutions. Acquiring expertise means learning these languages -- systems of concepts, a…

cs.LG2020★ 46 cited

Learning with AMIGo: Adversarially Motivated Intrinsic Goals

Andres Campero, Roberta Raileanu, Heinrich Küttler +3

A key challenge for reinforcement learning (RL) consists of learning in environments with sparse extrinsic rewards. In contrast to current RL methods, humans are able to learn new…