3 papers
cs.CV2026
ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Control
Akihisa Watanabe, Qing Yu, Edgar Simo-Serra +1
Generating human motion with precise spatial control is a challenging problem. Existing approaches often require task-specific training or slow optimization, and enforcing hard con…
cs.GR2025
Geodiffussr: Generative Terrain Texturing with Elevation Fidelity
Tai Inui, Alexander Matsumura, Edgar Simo-Serra
Large-scale terrain generation remains a labor-intensive task in computer graphics. We introduce Geodiffussr, a flow-matching pipeline that synthesizes text-guided texture maps whi…
cs.CV2025
SimDiff: Simulator-constrained Diffusion Model for Physically Plausible Motion Generation
Akihisa Watanabe, Jiawei Ren, Li Siyao +3
Generating physically plausible human motion is crucial for applications such as character animation and virtual reality. Existing approaches often incorporate a simulator-based mo…