2 papers
cs.GR2026
Universal Beta Splatting
Rong Liu, Zhongpai Gao, Benjamin Planche +8
We introduce Universal Beta Splatting (UBS), a unified framework that generalizes 3D Gaussian Splatting to N-dimensional anisotropic Beta kernels for explicit radiance field render…
cs.CV2025
Deformable Beta Splatting
Rong Liu, Dylan Sun, Meida Chen +2
3D Gaussian Splatting (3DGS) has advanced radiance field reconstruction by enabling real-time rendering. However, its reliance on Gaussian kernels for geometry and low-order Spheri…