4 papers
Gamification Preferences in Digital Education: The Role of Individual Differences
Anna Katharina Ricker, Kai Marquardt, Lucia Happe
Although personalization is widely advocated in gamified learning, empirical evidence on how learner characteristics and task context shape motivational preferences remains limited…
Gamification with Purpose: What Learners Prefer to Motivate Their Learning
Kai Marquardt, Mona Schulz, Anne Koziolek +1
This study investigates learners' preferences for game design elements (GDEs) in educational contexts to inform the development of purpose-driven gamification strategies. It emphas…
Measuring Computer Science Enthusiasm: A Questionnaire-Based Analysis of Age and Gender Effects on Students' Interest
Kai Marquardt, Robert Hanak, Anne Koziolek +1
This study offers new insights into students' interest in computer science (CS) education by disentangling the distinct effects of age and gender across a diverse adolescent sample…
An Experience Report on a Pedagogically Controlled, Curriculum-Constrained AI Tutor for SE Education
Lucia Happe, Dominik FuchÃ, Luca Hüttner +2
The integration of artificial intelligence (AI) into education continues to evoke both promise and skepticism. While past waves of technological optimism often fell short, recent a…