activity
20242026
collaborators

5 papers

cs.CY2026

Gamification Preferences in Digital Education: The Role of Individual Differences

Anna Katharina Ricker, Kai Marquardt, Lucia Happe

Although personalization is widely advocated in gamified learning, empirical evidence on how learner characteristics and task context shape motivational preferences remains limited…

cs.SE2025

Gamification with Purpose: What Learners Prefer to Motivate Their Learning

Kai Marquardt, Mona Schulz, Anne Koziolek +1

This study investigates learners' preferences for game design elements (GDEs) in educational contexts to inform the development of purpose-driven gamification strategies. It emphas…

cs.SE2025

Measuring Computer Science Enthusiasm: A Questionnaire-Based Analysis of Age and Gender Effects on Students' Interest

Kai Marquardt, Robert Hanak, Anne Koziolek +1

This study offers new insights into students' interest in computer science (CS) education by disentangling the distinct effects of age and gender across a diverse adolescent sample…

cs.CY2025

An Experience Report on a Pedagogically Controlled, Curriculum-Constrained AI Tutor for SE Education

Lucia Happe, Dominik Fuchß, Luca Hüttner +2

The integration of artificial intelligence (AI) into education continues to evoke both promise and skepticism. While past waves of technological optimism often fell short, recent a…

cs.SE2024

Human Factors in Model-Driven Engineering: Future Research Goals and Initiatives for MDE

Grischa Liebel, Jil Klünder, Regina Hebig +23

Purpose: Software modelling and Model-Driven Engineering (MDE) is traditionally studied from a technical perspective. However, one of the core motivations behind the use of softwar…