6 papers
AnimateScene: Camera-controllable Animation in Any Scene
Qingyang Liu, Bingjie Gao, Weiheng Huang +10
Recent advances in 3D scene reconstruction and 4D human animation have broadened adoption, but integrating the two remains difficult. Key challenges include placing humans at plaus…
Dialogue Model Optimization via Agent Game and Adaptive Tree-based GRPO
Kun Peng, Conghui Tan, Yu Liu +7
Open-ended dialogue agents aim to deliver engaging, personalized interactions by adapting to users' traits, but existing methods face critical limitations: over-reliance on pre-col…
What-If Analysis of Large Language Models: Explore the Game World Using Proactive Thinking
Yuan Sui, Yanming Zhang, Yi Liao +5
LLMs struggle with decision-making in high-stakes environments like MOBA games, primarily due to a lack of proactive reasoning and limited understanding of complex game dynamics. T…
CHARM: Control-point-based 3D Anime Hairstyle Auto-Regressive Modeling
Yuze He, Yanning Zhou, Wang Zhao +6
We present CHARM, a novel parametric representation and generative framework for anime hairstyle modeling. While traditional hair modeling methods focus on realistic hair using str…
Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models
Yi Liao, Yu Gu, Yuan Sui +5
Large language models (LLMs) excel at complex reasoning tasks such as mathematics and coding, yet they frequently struggle with simple interactive tasks that young children perform…
Yan: Foundational Interactive Video Generation
Deheng Ye, Fangyun Zhou, Jiacheng Lv +15
We present Yan, a foundational framework for interactive video generation, covering the entire pipeline from simulation and generation to editing. Specifically, Yan comprises three…