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20112026
most citedRobots with Lights: Overcoming Obstructed Visibility Without Colliding

25 citations · 112 across the 30 of their papers we have counts for

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Showing 2012Show all

6 papers · 1 filter

cs.MA2012★ 3 cited

Rendezvous of two robots with visible bits

Giovanni Viglietta

We study the rendezvous problem for two robots moving in the plane (or on a line). Robots are autonomous, anonymous, oblivious, and carry colored lights that are visible to both. W…

cs.CG2012★ 9 cited

Guarding and Searching Polyhedra

Giovanni Viglietta

We tackle the Art Gallery Problem and the Searchlight Scheduling Problem in 3-dimensional polyhedral environments, putting special emphasis on edge guards and orthogonal polyhedra.

cs.CC2012★ 1 cited

Classic Nintendo Games are (Computationally) Hard

Greg Aloupis, Erik D. Demaine, Alan Guo +1

We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokemon. Our results apply to generalized versi…

cs.GT2012★ 2 cited

Lemmings is PSPACE-complete

Giovanni Viglietta

Lemmings is a computer puzzle game developed by DMA Design and published by Psygnosis in 1991, in which the player has to guide a tribe of lemming creatures to safety through a haz…

cs.CC2012★ 12 cited

Gaming is a hard job, but someone has to do it!

Giovanni Viglietta

We establish some general schemes relating the computational complexity of a video game to the presence of certain common elements or mechanics, such as destroyable paths, collecti…

cs.CG2012★ 2 cited

Partial Searchlight Scheduling is Strongly PSPACE-Complete

Giovanni Viglietta

The problem of searching a polygonal region for an unpredictably moving intruder by a set of stationary guards, each carrying an orientable laser, is known as the Searchlight Sched…