1.2k citations · 4.4k across the 42 of their papers we have counts for
3 papers · 2 filters
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert +9
Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge suc…
Differentiable Game Mechanics
Alistair Letcher, David Balduzzi, Sebastien Racaniere +4
Deep learning is built on the foundational guarantee that gradient descent on an objective function converges to local minima. Unfortunately, this guarantee fails in settings, such…
Open-ended Learning in Symmetric Zero-sum Games
David Balduzzi, Marta Garnelo, Yoram Bachrach +4
Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'. If the game is approximately transi…