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20112026
most citedMastering Atari, Go, Chess and Shogi by Planning with a Learned Model

1.2k citations · 4.4k across the 42 of their papers we have counts for

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16 papers · 1 filter

cs.AI2026

From cacophony to hierarchy: a principled framework for assessing AI consciousness

Shamil Chandaria, Arvo Muñoz Morán, Fernando Rosas +11

The question of AI consciousness is one of the most urgent pre-emptive problems in philosophy and computer science, yet progress is hampered by a cacophony of competing theories th…

cs.AI2026

From AGI to ASI

Tim Genewein, Matija Franklin, Alexander Lerchner +11

Over the last decade, building human-level artificial general intelligence has moved from far-fetched speculation to being a concrete next-decade target for many of the largest AI…

cs.AI2022★ 1 cited

NeuPL: Neural Population Learning

Siqi Liu, Luke Marris, Daniel Hennes +3

Learning in strategy games (e.g. StarCraft, poker) requires the discovery of diverse policies. This is often achieved by iteratively training new policies against existing ones, gr…

cs.AI2022★ 1 cited

Hidden Agenda: a Social Deduction Game with Diverse Learned Equilibria

Kavya Kopparapu, Edgar A. Duéñez-Guzmán, Jayd Matyas +7

A key challenge in the study of multiagent cooperation is the need for individual agents not only to cooperate effectively, but to decide with whom to cooperate. This is particular…

cs.AI2021★ 12 cited

From Motor Control to Team Play in Simulated Humanoid Football

Siqi Liu, Guy Lever, Zhe Wang +19

Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous mus…

cs.AI2020★ 17 cited

Open Problems in Cooperative AI

Allan Dafoe, Edward Hughes, Yoram Bachrach +5

Problems of cooperation--in which agents seek ways to jointly improve their welfare--are ubiquitous and important. They can be found at scales ranging from our daily routines--such…