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19962026
most citedGraphical Models for Game Theory

560 citations · 3.3k across the 60 of their papers we have counts for

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22 papers · 1 filter

cs.AI2022★ 7 cited

Evaluation Beyond Task Performance: Analyzing Concepts in AlphaZero in Hex

Charles Lovering, Jessica Zosa Forde, George Konidaris +2

AlphaZero, an approach to reinforcement learning that couples neural networks and Monte Carlo tree search (MCTS), has produced state-of-the-art strategies for traditional board gam…

cs.AI2022★ 142 cited

Gathering Strength, Gathering Storms: The One Hundred Year Study on Artificial Intelligence (AI100) 2021 Study Panel Report

Michael L. Littman, Ifeoma Ajunwa, Guy Berger +14

In September 2021, the "One Hundred Year Study on Artificial Intelligence" project (AI100) issued the second report of its planned long-term periodic assessment of artificial intel…

cs.AI2021★ 2 cited

Brittle AI, Causal Confusion, and Bad Mental Models: Challenges and Successes in the XAI Program

Jeff Druce, James Niehaus, Vanessa Moody +2

The advances in artificial intelligence enabled by deep learning architectures are undeniable. In several cases, deep neural network driven models have surpassed human level perfor…

cs.AI2021★ 123 cited

People construct simplified mental representations to plan

Mark K. Ho, David Abel, Carlos G. Correa +3

One of the most striking features of human cognition is the capacity to plan. Two aspects of human planning stand out: its efficiency and flexibility. Efficiency is especially impr…

cs.AI2020

Task Scoping: Generating Task-Specific Abstractions for Planning in Open-Scope Models

Michael Fishman, Nishanth Kumar, Cameron Allen +4

A general-purpose planning agent requires an open-scope world model: one rich enough to tackle any of the wide range of tasks it may be asked to solve over its operational lifetime…

cs.AI2020★ 13 cited

The Efficiency of Human Cognition Reflects Planned Information Processing

Mark K. Ho, David Abel, Jonathan D. Cohen +2

Planning is useful. It lets people take actions that have desirable long-term consequences. But, planning is hard. It requires thinking about consequences, which consumes limited c…

cs.AI2019

Interactive Learning of Environment Dynamics for Sequential Tasks

Robert Loftin, Bei Peng, Matthew E. Taylor +2

In order for robots and other artificial agents to efficiently learn to perform useful tasks defined by an end user, they must understand not only the goals of those tasks, but als…

cs.AI2019★ 3 cited

Theory of Minds: Understanding Behavior in Groups Through Inverse Planning

Michael Shum, Max Kleiman-Weiner, Michael L. Littman +1

Human social behavior is structured by relationships. We form teams, groups, tribes, and alliances at all scales of human life. These structures guide multi-agent cooperation and c…

cs.AI2018★ 7 cited

Finding Options that Minimize Planning Time

Yuu Jinnai, David Abel, D Ellis Hershkowitz +2

We formalize the problem of selecting the optimal set of options for planning as that of computing the smallest set of options so that planning converges in less than a given maxim…

cs.AI2017★ 40 cited

Advantages and Limitations of using Successor Features for Transfer in Reinforcement Learning

Lucas Lehnert, Stefanie Tellex, Michael L. Littman

One question central to Reinforcement Learning is how to learn a feature representation that supports algorithm scaling and re-use of learned information from different tasks. Succ…

cs.AI2017★ 2 cited

Modeling Latent Attention Within Neural Networks

Christopher Grimm, Dilip Arumugam, Siddharth Karamcheti +3

Deep neural networks are able to solve tasks across a variety of domains and modalities of data. Despite many empirical successes, we lack the ability to clearly understand and int…

cs.AI2017★ 61 cited

Environment-Independent Task Specifications via GLTL

Michael L. Littman, Ufuk Topcu, Jie Fu +3

We propose a new task-specification language for Markov decision processes that is designed to be an improvement over reward functions by being environment independent. The languag…

cs.AI2017★ 104 cited

Interactive Learning from Policy-Dependent Human Feedback

James MacGlashan, Mark K Ho, Robert Loftin +5

This paper investigates the problem of interactively learning behaviors communicated by a human teacher using positive and negative feedback. Much previous work on this problem has…

cs.AI2016★ 25 cited

An Alternative Softmax Operator for Reinforcement Learning

Kavosh Asadi, Michael L. Littman

A softmax operator applied to a set of values acts somewhat like the maximization function and somewhat like an average. In sequential decision making, softmax is often used in set…

cs.AI2013★ 389 cited

On the Complexity of Solving Markov Decision Problems

Michael L. Littman, Thomas L. Dean, Leslie Pack Kaelbling

Markov decision problems (MDPs) provide the foundations for a number of problems of interest to AI researchers studying automated planning and reinforcement learning. In this paper…

cs.AI2013★ 5 cited

The Complexity of Plan Existence and Evaluation in Probabilistic Domains

Judy Goldsmith, Michael L. Littman, Martin Mundhenk

We examine the computational complexity of testing and finding small plans in probabilistic planning domains with succinct representations. We find that many problems of interest a…

cs.AI2013★ 345 cited

Incremental Pruning: A Simple, Fast, Exact Method for Partially Observable Markov Decision Processes

Anthony R. Cassandra, Michael L. Littman, Nevin Lianwen Zhang

Most exact algorithms for general partially observable Markov decision processes (POMDPs) use a form of dynamic programming in which a piecewise-linear and convex representation of…

cs.AI2012★ 35 cited

Learning is planning: near Bayes-optimal reinforcement learning via Monte-Carlo tree search

John Asmuth, Michael L. Littman

Bayes-optimal behavior, while well-defined, is often difficult to achieve. Recent advances in the use of Monte-Carlo tree search (MCTS) have shown that it is possible to act near-o…

cs.AI2011★ 67 cited

Decision-Theoretic Bidding Based on Learned Density Models in Simultaneous, Interacting Auctions

J. A. Csirik, M. L. Littman, D. McAllester +2

Auctions are becoming an increasingly popular method for transacting business, especially over the Internet. This article presents a general approach to building autonomous bidding…

cs.AI2011★ 70 cited

ATTac-2000: An Adaptive Autonomous Bidding Agent

M. Kearns, M. L. Littman, S. Singh +1

The First Trading Agent Competition (TAC) was held from June 22nd to July 8th, 2000. TAC was designed to create a benchmark problem in the complex domain of e-marketplaces and to m…

cs.AI1998

The Computational Complexity of Probabilistic Planning

M. L. Littman, J. Goldsmith, M. Mundhenk

We examine the computational complexity of testing and finding small plans in probabilistic planning domains with both flat and propositional representations. The complexity of pla…

cs.AI1996★ 99 cited

Reinforcement Learning: A Survey

L. P. Kaelbling, M. L. Littman, A. W. Moore

This paper surveys the field of reinforcement learning from a computer-science perspective. It is written to be accessible to researchers familiar with machine learning. Both the h…