activity
20122025
most citedText-based Adventures of the Golovin AI Agent

14 citations · 48 across the 18 of their papers we have counts for

collaborators

19 papers

cs.AI2025

Regular Games -- an Automata-Based General Game Playing Language

Radosław Miernik, Marek Szykuła, Jakub Kowalski +3

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system…

cs.AI2023

Fast and Knowledge-Free Deep Learning for General Game Playing (Student Abstract)

Michał Maras, Michał Kępa, Jakub Kowalski +1

We develop a method of adapting the AlphaZero model to General Game Playing (GGP) that focuses on faster model generation and requires less knowledge to be extracted from the game…

cs.AI2023

Summarizing Strategy Card Game AI Competition

Jakub Kowalski, Radosław Miernik

This paper concludes five years of AI competitions based on Legends of Code and Magic (LOCM), a small Collectible Card Game (CCG), designed with the goal of supporting research and…

cs.AI2023

Introducing Tales of Tribute AI Competition

Jakub Kowalski, Radosław Miernik, Katarzyna Polak +2

This paper presents a new AI challenge, the Tales of Tribute AI Competition (TOTAIC), based on a two-player deck-building card game released with the High Isle chapter of The Elder…

cs.AI2023

Proof Number Based Monte-Carlo Tree Search

Jakub Kowalski, Elliot Doe, Mark H. M. Winands +2

This paper proposes a new game-search algorithm, PN-MCTS, which combines Monte-Carlo Tree Search (MCTS) and Proof-Number Search (PNS). These two algorithms have been successfully a…

cs.AI2021

Split Moves for Monte-Carlo Tree Search

Jakub Kowalski, Maksymilian Mika, Wojciech Pawlik +3

In many games, moves consist of several decisions made by the player. These decisions can be viewed as separate moves, which is already a common practice in multi-action games for…

cs.AI2021

Evolving Evaluation Functions for Collectible Card Game AI

Radosław Miernik, Jakub Kowalski

In this work, we presented a study regarding two important aspects of evolving feature-based game evaluation functions: the choice of genome representation and the choice of oppone…

cs.AI2020

Efficient Reasoning in Regular Boardgames

Jakub Kowalski, Radosław Miernik, Maksymilian Mika +4

We present the technical side of reasoning in Regular Boardgames (RBG) language -- a universal General Game Playing (GGP) formalism for the class of finite deterministic games with…

cs.AI2020★ 2 cited

Experimental Studies in General Game Playing: An Experience Report

Jakub Kowalski, Marek Szykuła

We describe nearly fifteen years of General Game Playing experimental research history in the context of reproducibility and fairness of comparisons between various GGP agents and…

cs.AI2020★ 9 cited

Evolutionary Approach to Collectible Card Game Arena Deckbuilding using Active Genes

Jakub Kowalski, Radosław Miernik

In this paper, we evolve a card-choice strategy for the arena mode of Legends of Code and Magic, a programming game inspired by popular collectible card games like Hearthstone or T…

cs.AI2019★ 1 cited

A note on the empirical comparison of RBG and Ludii

Jakub Kowalski, Maksymilian Mika, Jakub Sutowicz +1

We present an experimental comparison of the efficiency of three General Game Playing systems in their current versions: Regular Boardgames (RBG 1.0), Ludii~0.3.0, and a Game Descr…

cs.AI2017★ 3 cited

Regular Boardgames

Jakub Kowalski, Maksymilian Mika, Jakub Sutowicz +1

We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages. The objective of RBG is to join key propert…

cs.AI2017★ 14 cited

Text-based Adventures of the Golovin AI Agent

Bartosz Kostka, Jaroslaw Kwiecien, Jakub Kowalski +1

The domain of text-based adventure games has been recently established as a new challenge of creating the agent that is both able to understand natural language, and acts intellige…

cs.AI2016★ 1 cited

Simplified Boardgames

Jakub Kowalski, Jakub Sutowicz, Marek Szykuła

We formalize Simplified Boardgames language, which describes a subclass of arbitrary board games. The language structure is based on the regular expressions, which makes the rules…

cs.FL2016★ 5 cited

Experiments with Synchronizing Automata

Andrzej Kisielewicz, Jakub Kowalski, Marek Szykuła

We have improved an algorithm generating synchronizing automata with a large length of the shortest reset words. This has been done by refining some known results concerning bounds…

cs.AI2015★ 2 cited

Procedural Content Generation for GDL Descriptions of Simplified Boardgames

Jakub Kowalski, Marek Szykuła

We present initial research towards procedural generation of Simplified Boardgames and translating them into an efficient GDL code. This is a step towards establishing Simplified B…

cs.FL2013★ 3 cited

A New Heuristic Synchronizing Algorithm

Jakub Kowalski, Marek Szykuła

We present a new heuristic algorithm finding reset words. The algorithm called CutOff-IBFS is based on a simple idea of inverse breadth-first-search in the power automaton. We perf…

cs.FL2013

The Černý conjecture for small automata: experimental report

Jakub Kowalski, Marek Szykuła

We present a report from a series of experiments involving computation of the shortest reset words for automata with small number of states. We confirm that the Černý conjecture is…

cs.FL2012★ 8 cited

A Fast Algorithm Finding the Shortest Reset Words

Andrzej Kisielewicz, Jakub Kowalski, Marek Szykuła

In this paper we present a new fast algorithm finding minimal reset words for finite synchronizing automata. The problem is know to be computationally hard, and our algorithm is ex…