4 papers
Struggle as Flow: Challenge, Design, and Experience in Soulslike Games
Zhehao Sun, Yuanyuan Xu, Chi Zhen +5
While traditional game design prioritizes friction-free accessibility, the Soulslike subgenre has achieved commercial dominance through punishing difficulty and frequent failure. T…
Mapping Ecological Empathy: A Semantic Network Analysis of Player Perceptions in 3D Environmental Education Games
Yuanyuan Xu, Zhehao Sun, Chi Zhen +5
As the global climate crisis intensifies, 3D video games have emerged as powerful, interactive simulations for Environmental Education (EE). However, empirical assessment of their…
Designing Wine Tasting Experiences for All: The role of Human Diversity and Personal food memory
Xinyang Shan, Yuanyuan Xu, Yuqing Wang +2
This study investigates the design of inclusive wine-tasting experiences by examining the roles of human diversity and personal food memory. Through field studies conducted in vari…
Rethinking Wine Tasting for Chinese Consumers: A Service Design Approach Enhanced by Multimodal Personalization
Xinyang Shan, Yuanyuan Xu, Tian Xia +1
Wine tasting is a multimodal and culturally embedded activity that presents unique challenges when adapted to non-Western contexts. This paper proposes a service design approach ro…