2 papers
cs.CV2026
Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimization
Zhejia Cai, Puhua Jiang, Shiwei Mao +2
Reconstructing real-world objects from multi-view images is essential for applications in 3D editing, AR/VR, and digital content creation. Existing methods typically prioritize eit…
cs.CV2025
ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splatting
Fengdi Zhang, Yibao Sun, Hongkun Cao +1
3D Gaussian Splatting (3DGS) is a highly deployable real-time method for novel view synthesis. In practice, it requires a universal, consistent control mechanism that adjusts the t…