activity
20132025
most citedRobust Exponential Worst Cases for Divide-et-Impera Algorithms for Parity Games

9 citations · 14 across the 3 of their papers we have counts for

collaborators

6 papers

cs.DS2021

Priority Promotion with Parysian Flair

Massimo Benerecetti, Daniele Dell'Erba, Fabio Mogavero +2

We develop an algorithm that combines the advantages of priority promotion - one of the leading approaches to solving large parity games in practice - with the quasi-polynomial tim…

cs.LO2021

Good-for-Game QPTL: An Alternating Hodges Semantics

Dylan Bellier, Massimo Benerecetti, Dario Della Monica +1

An extension of QPTL is considered where functional dependencies among the quantified variables can be restricted in such a way that their current values are independent of the fut…

cs.LO2020

SHACL Satisfiability and Containment (Extended Paper)

Paolo Pareti, George Konstantinidis, Fabio Mogavero +1

The Shapes Constraint Language (SHACL) is a recent W3C recommendation language for validating RDF data. Specifically, SHACL documents are collections of constraints that enforce pa…

cs.LO2019

Solving Mean-Payoff Games via Quasi Dominions

Massimo Benerecetti, Daniele Dell'Erba, Fabio Mogavero

We propose a novel algorithm for the solution of mean-payoff games that merges together two seemingly unrelated concepts introduced in the context of parity games, small progress m…

cs.LO20179 cited

Robust Exponential Worst Cases for Divide-et-Impera Algorithms for Parity Games

Massimo Benerecetti, Daniele Dell'Erba, Fabio Mogavero

The McNaughton-Zielonka divide et impera algorithm is the simplest and most flexible approach available in the literature for determining the winner in a parity game. Despite its t…

cs.GT2013

Proceedings 1st International Workshop on Strategic Reasoning

Fabio Mogavero, Aniello Murano, Moshe Y. Vardi

This volume contains the proceedings of the 1st International Workshop on Strategic Reasoning 2013 (SR 2013), held in Rome (Italy), March 1617, 2013. The SR workshop aims to bring…